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Posts Tagged ‘Games’

This summer is shaping up to be a wonderful, exciting three months of reading and playing (and even writing!) together. Last week you saw the broad brushstrokes of our master plan, and this week i’ll layer on some details.

Read-alouds: On June 1, we start reading together The Rise and Fall of Mount Majestic, this year’s Christ Center Reads! children’s book. Your librarian is so excited to read it to you! We’ll be reading between 10 and 10:30 every Sonday morning in the children’s section. At the end of this post, i’ll share a video clip of the first chapter to whet your appetite! This is such a fun, beautiful, adventurous book. You’ll love it. 🙂

Kickoff party: On June 11, a Wednesday night, we’ll have a kids’ summer program kickoff party. We’ll start at 7:pm, so that parents can bring their elementary-aged kids at the same time as they bring the older kids for youth group. We’ll have games and snacks and an introduction to all the marvelous library activities you’ll be able to participate in all summer long—our reading program, Story Camp, and more!

Story Camp: Speaking of Story Camp, we’ve got dates set for that, too: July 14-18. We’re still working out whether morning or afternoon would be better for parents and kids (if you’ve got thoughts on that, please let us know!). This will be a daily, VBS-style adventure where kids can experience stories, talk about their favourites, learn about how stories work, and even try their hand at writing their own stories. It’s geared toward elementary-aged kids, although children as young as 5 can participate with a parent.

Teen/adult story-writing opportunities: If you’d like to explore storytelling but are older than elementary-aged, never fear—we’ll have opportunities for you to get together with other aspiring writers throughout the month of July. We’ll host once- or twice-weekly write-ins, where you can bring your ideas, a laptop or notebook and pen, and drop by the library to discover the story inside you. This program will be modeled after Camp NaNoWriMo, part of an international organization (NaNoWriMo) that exists to encourage you that you, too, can write a book. All it takes is trying. 🙂

Excited yet? We can’t wait to get started on all these great activities. In the meanwhile, come pick up a book or a scavenger hunt, and click below to listen to the first chapter of Mount Majestic.

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NLW 2013 logo

This year’s National Library Week theme is “Communities Matter @ your library,” so it’s especially fitting that this year’s NLW celebration will include the unveiling of a brand-new games section. Relationships naturally grow out of playing together, and what easier way to build community than by sitting down—with your kids, your friends, as a couple—and playing a game or putting together a puzzle?

But that’s not all that’s going on at your library.

Join us on April 14, 12:15-1:00 pm, for a library open house, complete with refreshments, tours, a kids’ DVD screening, a book sale table, scavenger hunts, and prizes. It’ll be fun for the whole family!

April is here! National Library Week is near! Let’s get reading!

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Something totally new is about to hit your library shelves.

Starting April 14, you’ll be able to check out not only books, CDs, magazines, and DVDs, but also games! Our new games section will initially include several card games for players of all ages, a book of rules for over 200 card and classic strategy games (such as rummy, chess, and cribbage), a Bibleoploy board game, a jigsaw puzzle, and a set of dominoes. This collection will be unveiled at our National Library Week open house.

Your first thought might be, “Yes!” Your next thought might be, “Why?”

Libraries exist to promote books, right? Well, that’s nearly true. In reality, libraries exist to promote literacy. That’s more than just books: literacy means improving reading and comprehension skills, learning to access and evaluate information, knowing how to find answers to questions, developing an understanding of the world, and even maturing in problem-solving and critical thinking.

Games can do all of these things. When playing a game, one must read and follow instructions. When the instructions are unclear or a corner case or disagreement comes up, players must evaluate what they know of the game to bridge the gap where the rules are inadequate, and this promotes higher order thinking skills and problem solving. Some games, in fact, are designed to provoke problem-solving. This type of critical thinking helps prepare gamers to evaluate the information they receive and to be critical consumers of information, thoughtful creators of new knowledge, and effective communicators.

This sort of literacy development is especially powerful in the young. Children learn by playing. Reading to children develops reading skills and knowledge of their world, but playing with them also develops logic and empathy skills. Both are important, and each reinforces the other.

As a church library, we also value relationships, families, communication, and healthy, sound ways of thinking and being. Games support these values as well, by making space for people to play and interact. The closeness that is developed through play is not related to literacy directly, but is an offshoot of our Christian values, and indirectly supports the development of Christian, critical thinking by strengthening relationships in which we can discuss and evaluate information and our world.

Now that i’ve answered the question “why?”, let’s talk about how.

Game collection policies:

Purpose:

  • To provide quality interactive and entertainment opportunities for families, couples, friends, and small groups.
  • To promote building relationships by facilitating relational connection.
  • To provide opportunities for patrons to develop critical thinking and literacy skills through play.
  • To reach out to non-readers or pre-readers, who may benefit from library materials but may not yet realize it.

Selection policy:

  • Games which can be played by adults and children both will be prioritized, followed by games that appeal to children, teens, or adults separately.
  • Quality games which promote Bible knowledge or Christian thinking will be collected intentionally.
  • Games which promote or treat as normative an unbiblical or worldly attitude will not be considered. (Examples include immoral pop culture references, magic or occult themes, or drinking/smoking/drug references.)
  • Used games will be considered if all pieces are intact. At the librarians’ discretion, a game with missing pieces may be considered if replacement pieces are readily and inexpensively available.

Circulation policy:

  • Games must be checked out to be played, even in the library. This allows your librarians to keep track of pieces.
  • No liquids or snacks near games. This protects the games for future use.
  • Only one (1) game may be checked out at any one time. This is to prevent pieces from being mixed between games.
  • Games may be checked out for one (1) week, and may not be renewed. This is to prevent accidental loss of pieces.
  • When you check out a game, please look it over for missing pieces or damage, and let a librarian or office staff member know immediately if something is wrong. This is to protect you from being held responsible for damage occurring during another patron’s use of the game.
  • A replacement fee will be assessed if a game is returned with pieces missing or if damage or spills have occurred. The fee is the greater of $10 or the replacement cost of the game. Alternately, the responsible patron may purchase and donate a replacement copy (or pieces, as appropriate), provided that it is new or used but in good condition.

If you’d like to see the library’s game collection expand, consider a donation. We will accept any game that adheres to the above guidelines, including used games in good condition (with all pieces included, of course). In addition, you can give a monetary donation so that we can purchase new games. If you’d like to see what games we’re hoping to add, check out our Amazon Wish List.

Let the games begin!

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